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The workshop program is online Workshop Program
Call for Paper as PDF
The workshop program is online Workshop Program
Call for Paper as PDF
The workshop program is online Workshop Program
Seattle, USA, March 21 - 25, 2011
Deadline has been extended to November 15th, 2010 !!!
Seattle, USA, March 25, 2011
Call for Paper as PDF
Call for Paper as PDF
Call for Paper as PDF
Call for Paper as PDF
Deadline has been extended to November 15th, 2010 !!!
Call for Paper as PDF
Call for Paper as PDF
Call for Paper
Call for Paper as PDF
Call for Paper
The rapid rise of online social communities has created a new paradigm for personal networking. In a logical - and rapid progression - many social communities are now going mobile, using smart phones or other wireless devices instead of the PC. A 2006 report from ABI Research titled Mobile Social Communities says that social networking is going to have a major impact on mobile phones. The report says that the mobile social community numbers around 50 million users globally and that by 2011 the number will reach 174 million. In combination with further pervasive computing technologies mobile social networks will have a high impact on the way of communication and collaboration in Pervasive Computing environments. It will enable extended presence and awareness as well as flexible adaptation based on sensing infrastructures, new forms of interaction with computing devices influencing collaboration of humans, new forms of virtual togetherness based on technologies virtual environments and 3D web and Spontaneous interaction using Peer-to-peer and ad-hoc networking technologies.
The goal of the PerCol workshop is to present the most recent research achievements in systems design, experimental evaluations and practical experiences in the named field. It should provide a forum for researchers and practitioners to discuss formal aspects, middleware platforms and services, protocols and mechanisms, applications and case studies in the context of communication, collaboration, and social networking in pervasive computing environments.
- Novel types of collaboration in social networks
- The role of location and proximity for social software
- Security aspects of pervasive social networks
- Real-life use case experiences (e.g., pervasive health care)
- Business relevance and potentials for enterprises
- Linking the physical and the virtual world
- Augmented reality games
- The role of sensors for pervasive collaboration/social networking
- Resource management and scheduling for mobile devices
- Support for mobile marketplaces
- Social pervasive content sharing and live media distribution
- Pervasive presence, awareness and instant messaging
- Shared viewing and shared editing on mobile devices
- Software engineering challenges of pervasive social networks
First International Workshop on Communication, Collaboration and Social Networking in Pervasive Computing Environments (PerCol 2010)
held in conjunction with the Eighth Annual IEEE International Conference on Pervasive Computing and Communications
Mannheim, Germany, March 29 - April 2, 2010
The Workshop presentations are now available linked to the Workshop Program
Second IEEE Workshop on Pervasive Collaboration and Social Networking (PerCol 2011)
held in conjunction with the Ninth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2011)
Seattle, USA, March 21 - 25, 2011
'+The Workshop presentations are now available linked to the Workshop Program +'
The Workshop presentations are now available linked to the Workshop Program
The Workshop presentations are now available linked to the Workshop Program
'+The Workshop presentations are now available linked to the Workshop Program +'
The Workshop presentations are now available linked to the [Workshop Program|Workshop ProgramStrong]]
The Workshop presentations are now available linked to the Workshop Program
The Workshop presentations are now available linked to the [Workshop Program|Workshop ProgramStrong]]
Second Call for Papers - Deadline November 18th, 2009
Second Call for Papers - Deadline November 18th, 2009
Second Call for Papers - Deadline November 18th, 2009
<span style="color:#006400;"> Second Call for Papers - Deadline November 18th, 2009 </span>
Second Call for Papers - Deadline November 18th, 2009
Second Call for Papers - Deadline November 18th, 2009
<span style="color:#006400;"> Second Call for Papers - Deadline November 18th, 2009 </span>
Second Call for Papers - Deadline November 18th, 2009
The confluence of several trends in the design of portable devices, cloud computing services, sensor technologies, geospatial information systems, and wireless networks, as well as the emergence of new forms of end-user interactions and visualization technologies are leveraging new means of communication and collaboration in pervasive computing infrastructures. These include location- and map-based services, enhanced presence and awareness in virtual environments, proximity-based services, multimedia communication and sharing, peer-to-peer and ad-hoc technologies and social networking. Several market analysts foresee that in a near future, mobile users will use their portable devices for almost all of their daily communication and coordination tasks, both for business and leisure.
In face of this development, there is an increasing demand for platform solutions, services, protocols, mechanisms and policies that facilitate the development and integration of systems for communication, collaboration and social networking. In this context, new forms of interaction and collaboration, enhanced presence and awareness based on virtual environments, 3D web and the integration of sensor infrastructures, context- and mobile-aware mechanisms, services and protocols, platform support for efficient application development, service provisioning and adaptation support are major challenges for system development and research. The goal of the workshop is to present the most recent research achievements in systems design, experimental evaluations and practical experiences in the named field. The overall objective of the workshop is to bring together researchers and practitioners working on formal aspects, middleware platforms and services, protocols and mechanisms, applications and case studies in the context of communication, collaboration, and social networking in pervasive computing environments.
The rapid rise of online social communities has created a new paradigm for personal networking. In a logical - and rapid progression - many social communities are now going mobile, using smart phones or other wireless devices instead of the PC. A 2006 report from ABI Research titled Mobile Social Communities says that social networking is going to have a major impact on mobile phones. The report says that the mobile social community numbers around 50 million users globally and that by 2011 the number will reach 174 million. In combination with further pervasive computing technologies mobile social networks will have a high impact on the way of communication and collaboration in Pervasive Computing environments. It will enable extended presence and awareness as well as flexible adaptation based on sensing infrastructures, new forms of interaction with computing devices influencing collaboration of humans, new forms of virtual togetherness based on technologies virtual environments and 3D web and Spontaneous interaction using Peer-to-peer and ad-hoc networking technologies.
The goal of the PerCol workshop is to present the most recent research achievements in systems design, experimental evaluations and practical experiences in the named field. It should provide a forum for researchers and practitioners to discuss formal aspects, middleware platforms and services, protocols and mechanisms, applications and case studies in the context of communication, collaboration, and social networking in pervasive computing environments.
held in conjunction with: Eighth Annual IEEE International Conference on Pervasive Computing and Communications\\
held in conjunction with the Eighth Annual IEEE International Conference on Pervasive Computing and Communications\\
held in conjunction with:
Eighth Annual IEEE International Conference on Pervasive Computing and Communications
Mannheim, Germany, March 29 - April 2, 2010
held in conjunction with:
Eighth Annual IEEE International Conference on Pervasive Computing and Communications
Mannheim, Germany, March 29 - April 2, 2010
" Workshop Scope"
Workshop Scope
Workshop Scope
" Workshop Scope"
Mannheim, Germany, March 29 - April 2, 2010
Mannheim, Germany, March 29 - April 2, 2010\\
Mannheim, Germany, March 29 - April 2, 2010
Eighth Annual IEEE International Conference on Pervasive Computing and Communications Mannheim, Germany, March 29 - April 2, 2010
Eighth Annual IEEE International Conference on Pervasive Computing and Communications
Mannheim, Germany, March 29 - April 2, 2010\\
First International Workshop on Communication, Collaboration and Social Networking in Pervasive Computing Environments (PerCol 2010)
held in conjunction with: Eighth Annual IEEE International Conference on Pervasive Computing and Communications Mannheim, Germany, March 29 - April 2, 2010
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